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Kids, teens & students News
Information Technology and Communication System Education | Online videogames
Photo credit: reuters.com
Not more than three hours per week have been set on online videogames play for young people under 18 years of age in China, a stringent social intervention that it said was needed to pull the plug on a growing addiction to what it onto what it once described as “spiritual opium”, according to a media report.
The young people in China under-18 are henceforth to play for one hour a day – 8 p.m. to 9 p.m. – on only Fridays, Saturdays, and Sundays, according to the Xinhua state news agency. They can also play for an hour, at the same time, on public holidays.
The rules bordering on restrictions from the National Press and Publication Administration (NPPA) regulator which apply to any computer devices including mobile phones.
NPPA, which oversees the country’s video games market, reported that gaming companies will be barred from providing services to kids, teens, and students under the age of 18 in any form outside the stipulated hours and must ensure they have put real-name verification systems in place,
About 62.5% of Chinese minors often play games online, and 13.2% of underage mobile game users play mobile games for more than two hours a day on working days, according to state media.
The regulation will be a body blow to a global gaming industry that caters to tens of millions of young players in the world’s most lucrative market – European online video gaming stocks Ubisoft (UBIP.PA) and Embracer Group (EMBRACb.ST) as well as Chinese social media and video games group Tencent Holdings and Alibaba Group, among others numerous stakeholders.
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We identified three reasons China’s government limited online videogame playtime for younger people:
1. Beijing wants to cut down on growing addiction to online games by kids, teenagers, and students across China, whom they view as the future of their motherland.
2. China’s government wants to strengthen control over its society and key sectors of its economy, including tech, education, labour, and property, and it sees its youth are distracted by online gameplay and as such not contributing enough to the projects.
3. It aims at protecting the physical and mental health of children in relation to the people’s vital interests towards the cultivation of the interests of the younger generation in the era of national rejuvenation.
This blog content on ‘Schoolchildren Education and Online videogames: 3 hours per week limit set on online videogames play for Chinese young people under 18 years of age‘ is categorized under School Education News
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